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Posts Tagged ‘RPGs’

As any reader of my blog knows, I like to play games. I’ve played a few recently.

The Player of Games

The Dungeons & Dragons (4th Edition) campaign I’m in here in Cheonan reached a major milestone last night with the killing of a big evil dragon (although this happened in a cave rather than a dungeon). The campaign has been fun – surprisingly so given the large group of people taking part: seven players plus the gamemaster. My previous experience with such a large group is the session becomes noisy and unfocused, but no one in our group has an especially dominating personality, so everyone gets a chance to say and do what they want. Which isn’t to say, of course, that the group is relentlessly focused on the game – there’s a lot of joking and chat, too – which is an essential part of the fun.

The Fight with Ice and Fire Elementals

After a summer break, it looks like a couple of our players won’t be coming back to the game and our characters are all jumping up a few levels. Having already killed a dragon at quite a low level, I wonder what challenges lie ahead for the party.

In the last couple of months or so I’ve been working on a couple of games – one is a board game, one a card game. The card game has an urban fantasy setting and a range of characters including vampires, sorcerers, hackers, drug dealers, corporate lawyers and so on. It’s still a work in progress, though; the games I’ve played with it so far show that my intended win condition is not at all easy to achieve.

The board game is much more polished. I’ve called it Islands of the Azure Sea and it’s a fantasy piracy game where you move a ship around a sea filled with islands, gathering treasure and items, fighting other ships (including those of the other players), native islanders and monsters. I’ve put a fair amount of work into making the board, the ships, writing out all the cards and changing them several times to balance out the gameplay. I’m pretty proud of it.

Islands of the Azure Sea

I’ve played it a few times with friends and students and it’s always been quite fun, but the treasure maps – which are essential to the mechanics and flavour of the game – have generally proved difficult to come by. Introducing a few cards to facilitate treasure-finding seems to have help, though. I played the game on Saturday with some friends down in Daegu, and they really got into the game, making characters for themselves and concocting narratives. Peter, for instance, kept avoiding taking potentially dangerous Sea Cards and adopted the personality No Risk Pete. When he lost a crewman due to a madness card, he said the man had abandoned ship due to boredom; when he subsequently gained a crewman due to a castaway card, he said the man had changed his mind.

The game on Saturday was part of Peter’s Daegu Gamefest. A pretty modest event, really, but a good opportunity to meet a few new people and play lots of games. When I arrived at the café, Peter and a few others were already playing Munchkin. I joined in for a few turns and then we turned to Dungeon Crawl Classics, a simplified roleplaying game where we each had three very weak villager characters – many of whom died. After lunch, a few of us played Islands of the Azure Sea and the rest played Smallworld – which I’d played and really enjoyed the last time or two I was in Daegu. While the other were finishing that, three of us played Space Hulk: Death Angel. Then we all played Betrayal at House on the Hill – in which we were eaten by tentacles. Later in the evening, we played Dogs in the Vineyard, a game about Mormon gunslingers fighting the supernatural. The following day, Peter and I tested my card game.

It was a fun, action-packed weekend; I had to hurry from Daegu back to Cheonan in time for the climactic D&D session – and mini-party beforehand.

A few weeks earlier, Peter had joined me and a few others for my own gaming day in Cheonan. Peter and I played Magic: The Gathering. One of the guys from roleplaying and his wife came and we played Islands of the Azure Sea and Settlers of Catan. Peter left and was replaced by Eve from roleplaying and we played an interesting card game called Dominion. Slightly embarrassingly but undeniably pleasingly, I won all the games (although we decided to cut Islands short).

Blue-Red Versus Green-Red-Black

Dominion, Settlers of Catan and Smallworld are all games I would like to play more. The two roleplaying game systems we tried out both seemed interesting and worth trying again – but with RPGs, you really need a lot of time to get to know them.

As D&D in Cheonan is on hiatus until September, I think I’ll try to organise another gaming afternoon here – and probably in Seoul, too.

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My last day at work was Friday. I had thought it was going to be today, which is the day I agreed to finish working, but I was told that I didn’t need to work on the Monday – which I forgot and had to be retold on Friday. Min-seon, the office manager, who I used to give lessons to, took me out for lunch and said that she’d miss me – not sure I believe that.

The previous night was supposed to be a leaving meal for me and Andrew, the Korean guy who also taught at EducaKorea and managed the Learning Center. Having very little work to do I was ready to go at the official finishing time of 6 o’clock, but Andrew told me people would be leaving at 7. So I left anyway and went to roleplaying. Probably not a very nice gesture to my colleagues, but the prospect didn’t fill me with much joy. Besides which, the night’s roleplaying session was an important one and it overran by an hour.

It was also my last roleplaying session for a while, as I’m heading to China on Thursday for a couple of weeks.

I haven’t blogged about my life recently, so here’s an update of the last few weeks.

Korean drivers aren’t held in high esteem by foreigners. I think Koreans just take them for granted. In some ways, though, Korean drivers are very tolerant of pedestrians. If there’s a small road joining a main road and there are no traffic lights, I’ve found that drivers, while they will certainly try to squeeze between people crossing the small road, they will also wait patiently if there are no gaps in the flow of pedestrians.

A while ago, walking back to the office from my Starbucks writing lunch, while crossing one such road an Audi saloon came towards me too fast. Already halfway across the road, I was confident that it was stop, but it came close to hitting me. I was holding my travel cup at my side, so I accidentally on purpose let it clunk against the car’s bonnet. The man inside honked his horn and shouted something at me as I walked away. I took no notice. From the amount of time it too the car to drive past me up the road, I’m sure he got out to check his paintwork. I wonder what would have happened if he’d seen some damage.

I’ve been wanting to get into hiking again – especially since I bought a new pair of hiking boots over the summer – they cost 150,000 won – about £75. A few weeks ago I went to Namhansanseong by myself on Sunday – it was a location that had been suggested by my friend and avid hiker, Botond.

There was a scary moment on the subway train. I was sitting there reading and there was a loud cry – pretty much a scream – from somewhere on my right. A young chubby guy ran down the carriage shouting wordlessly, holding something in his hand, apparently nothing wrong with him. When he got to the next car he stopped. Completely random and very unnerving. I had felt the adrenaline fountain inside me in a split second, and it took a while for my system to settle down.

The hike was pretty pleasant. After a bit of trek through the town, past all the hiking gear shops, you get to the foot of the hills and trudge up the hillside past a few small temples and plots of short towers made of piled rocks – many of them improbably slender. Then you reach the South Gate of the fortress.

It started raining pretty heavily while I was having a break there, so I put on my newly purchased rain jacket and headed off into the downpour while Koreans huddled under the gate’s roof. Not too long afterwards the rain stopped and the clouds cleared away leaving bright sunshine and good visibility. This latter was important because from some parts of the walls you can see all of Seoul to the northwest.

As I got to the west side of the fortress, having gone anti-clockwise around the perimiter (apart from one shortcut), it got more crowded with non-hikers – people there just for a short jaunt out to some historic buildings and who lack all the expensive clothing and gear that marks the serious hiker (and there are lots of these in Korea). As I headed wearily back to the South Gate, going downhill much of the way, my boots began to feel uncomfortable, my toes pressing againt the fronts.

Two weeks later I went back with Habiba and her colleagues June and Aiden.

In between these two hikes (if memory serves) Habiba, her friend Jessica and I went to the Busan International Film Festival (known as PIFF because it was established back when people used the older McCune-Reischauer system of transliterating Hangul into Roman letters). We saw three films on the Saturday but none on the Sunday.

The three we saw were all interesting in various ways – Honey was an understated Turkish film about a boy whose father has an accident while out collecting honey from his hives up in trees in the forest; Portraits in a Sea of Lies – the best of the three – was a moving Colombian film about a withdrawn young woman who goes on a roadtrip with her cocky cousin to find the deeds to a plot of land; and Viridiana was a strange 1950s drama by the Spanish director Luis Buñuel, about a young woman whose uncle tries to seduce and then commits suicide, apparently forcing her to live on in his mansion and take in a load of troubled homeless people.

The blurb about this last film promised cannibalism, so we were all disappointed when it didn’t materialise – blame Korean translators. Actually, no – blame Korean managers: some PIFF bigwig probably just went to someone in their office and said, ‘Here, you speak English: translate all this by next week.’

Some time ago I went had some problems with my shoulder. I first went to what I think was a Korean acupuncture clinic and when this didn’t do much I went to an orthopaedic hospital that seemed to do the job. I went back there more recently with pain in my left hip. It’s a feeling I get from time to time, especially after playing guitar. This time, however, it was completely random and about the sharpest it’s ever been.

I had more physiotherapy of the heat, ultrasound and electric kind, plus some medication, and that helped a lot. I also had a few X-rays (you can’t go to the doctor in Korea without getting a handful of X-rays done), which showed that there’s a slight problem with my L4 vertebra, near the base of my spine. There’s a little extra space where the disc is, implying, I think, some inflammation. The doctor said it wasn’t anything serious, just a sign of getting older, and he recommended that I strengthen my back muscles and don’t sit at a desk too much. I should get on that – at least the first part: you can’t be a writer without applying the seat of the trousers to the seat of a chair.

I’ve been working on my writing and trying to set things up to help my writing goals. I started a new blog, for instance – this one to be a ‘public’ one, while I think Infinite Probability should be a private record of my personal life. To this end, I think I’m going to transfer some things from here to there – namely my book reviews and Lexicon. I also rejoined Critters – and have found that it’s recently been renovated and looks like a fairly contemporary web site (the old one was very basic). I’ve already had some feedback on one of my stories (‘The Green Marble’) that all makes good sense and that I want to incorporate into the next version of the piece. I just need to get down to the hard work of rewriting. I’m also intending to take part in National Novel Writing Month (aka NaNoWriMo) in November and see if I can’t write 50,000 in 30 days.

I’ve also been putting a lot of work into a roleplaying game system. It’s very hard work, though. Every decision you make for how things should work have repercussions pretty much throughout the system. Even my goals in creating the game are difficult to balance – part of me wants simplicity, part of me wants realism. Still a fair way to go with this project, but I think a lot of the fundamentals are in place now.

Now that I’m not working, I should have more time to work on the things that are important to me. Sightseeing in China might get in the way for a bit. Natural laziness might get in the way full stop.

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